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Computing and business

Computing

We want our students to understand and play an active role in the digital world that surrounds them, not to be passive consumers of an opaque and mysterious technology. A sound understanding of computer science concepts will help students see how to get the best from the systems they use, and how to solve problems when things go wrong. In a world filled with computation, every school-leaver should have an understanding of computer science and be digitally literate.

Computing at Biddick Academy is an immersive experience, exposing students to fundamentals such as Microsoft Office, which is an essential tool for most jobs in today's workforce. Creative computing such as image manipulation, Video and computer game development, which teaches young people how to express their creativity in an informed and responsible way and encourages them to reflect on what they produce and strive for excellence. Finally, computer science concepts such as how computers work and developing coding solutions, using multiple programming languages, to real world problems, which develops critical thinking and problem-solving skills that are essential in future life. 

Throughout the key stages, students will encounter a range of software, completing project-based tasks, providing solutions to given scenarios. Students will also be encouraged to think about e-safety and cultural issues of computer science. These include the impact of technology on daily life, the “digital divide” and globalisation. 

As well as following the curriculum, students will be encouraged to read for pleasure, experiencing a diverse range of literature as a platform for exploring new ideas, developing critical thinking skills and learning more about the world around them.

Students enjoy computer science because it is varied, fast-paced and fun. Every student is inspired to believe in their potential and to aim high. Careers within coding and the digital sector are the fastest growing sector today, predictions estimate there will be twice as many jobs than candidates to fill them in the coming years. We have devised our computer science curriculum with this in mind, students acquire a grounding towards knowledge, skills and understanding that a growing number of employers are demanding.

Curriculum information

Year

Autumn

Spring

Summer

7

E-Safety including cyber bullying and digital footprints.

 

Office Skills including email, Teams and online systems use.

E-Safety including cyber bullying and digital footprints.

 

Introduction to Computer Systems including hardware, software, storage devices, networks and network security. 

E-Safety including cyber bullying and digital footprints.

 

Photoshop, looking at image manipulation in the media and using skills learnt to create an image based on a given scenario.

 

Scratch, a block-based visual programming language where students learn coding concepts and develop a game based around the classic PONG theme.

8

E-Safety including body image and social media.

 

Intermediate Computer Systems including binary, sorting algorithms, network topologies, computer logic and data representation.

E-Safety including body image and social media.

 

Vector Graphics including digital graphic properties, branding and image editing skills.

 

Cyber Security, discovery of techniques that cybercriminals use to steal data, disrupt systems, and infiltrate networks.

 

 

E-Safety including body image and social media.

 

GameMaker, a high-level visual programming language where students learn coding concepts, basic scripting and develop a maze game of their own theme, similar to that of PAC MAN.

9

E-Safety including grooming, inappropriate content and messaging.

 

Python including sequence, selection, iteration and string manipulation.

E-Safety including grooming, inappropriate content and messaging.

 

Video Editing students design and create a product for a given scenario.

 

Photoshop, looking at image manipulation in the media and using skills learnt to create an image based on a given scenario.

E-Safety including grooming, inappropriate content and messaging.

 

Digital Literacy Skills,students will be empowered with knowledge and skills to enable them to be exceptional digital citizens of todays digital world.

10

Systems architectureincluding the CPU, its purpose and how it impacts performance, Von Neumann Architecture and embedded systems.

 

Memory and storageincluding primary, secondary, units, data representation and compression.

Programming fundamentalsincluding sequence, selection, iteration and string manipulation. 

 

Computer networks, connections and protocols including types of, factors effecting the performance of, hardware required for networks. Also, network topologies and methods of connection.

 

Network security including threats to computer systems and how to protect against vulnerabilities. 

 

Systems softwareincluding both operating, application and utility software.

Ethical, legal, cultural & environmental impacts of Digital Technology.

 

Programming fundamentalsincluding sequence, selection, iteration and string manipulation.

11

Programming fundamentalsincluding sequence, selection, iteration and string manipulation. 

 

Additional programming techniques including records to store data, SQL, arrays and subprograms.

 

Producing robust programsincluding defensive design and testing.

 

Boolean logic including common arithmetic operators. 

 

Programming languagesand Integrated Development Environments including characteristics of, purpose of and facilities available in. 

Component 1 and component 2 revision.

Component 1 and component 2 revision.

 

Computing is fun and allows us to be creative
Student
I love Computer Science, coding is fun and I enjoy solving problems, I enjoy lessons so much I want to pursue it as a career.
Student

Biddick Academy

Biddick LaneWashingtonNE38 8AL

0191 511 1600

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